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C++程序设计 程序设计和面向对象设计入门 第3版pdf电子书版本下载

C++程序设计  程序设计和面向对象设计入门  第3版
  • James P.Cohoon著;Jack W.Davidson著 著
  • 出版社: 北京:清华大学出版社
  • ISBN:7900637508
  • 出版时间:2002
  • 标注页数:953页
  • 文件大小:85MB
  • 文件页数:981页
  • 主题词:

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图书目录

Preface,v 1

Chapter1 1

Computing and the object-oriented design methodology 1

1.1 Basic computing terminology 2

Self-check questions 13

1.2 Software 18

1.3 Engineering software 24

1.4 Object-oriented design 32

Self-check questions 40

1.5 Points to remember 41

1.6 To delve further 43

1.7 Exercises 44

Chapter 2 49

C++: The fundamentals 49

2.1 Program organization 50

2.2 A first program 50

2.3 A second program 52

2.4 Comments 53

Self-check questions 56

2.5 Assigning a value 56

2.6 Fundamental C++ objects 57

2.7 Constants 61

Self-check questions 69

2.8 Names 69

2.9 Definitions 73

Self-check questions 76

2.10 Expressions 77

Self-check questions 87

2.10 Output statements 88

2.12 Computing average velocity 91

Self-check questions 93

2.13 Points to remember 95

2.14 Exercises 98

Modifying objects 103

Chapter 3 103

3.1 Assignment 104

3.2 Const definitions 108

3.3 Input statements 109

Self-check questions 111

3.4 Computing the number of molecules in a hydrocarbon 112

3.5 Compound assignment 115

3.6 Increment and decrement 117

Self-check questions 119

3.7 Estimating yearly savings of change 120

3.8 The string class 122

Self-check questions 128

3.9 Ezwindows 130

3.10 Mowing lawns 134

Self-check questions 141

3.11 Points to remember 141

3.12 Exercises 146

Control constructs 153

Chapter 4 153

4.1 Boolean algebra 154

4.2 A Boolean type 156

Self-check questions 161

4.3 Conditional execution using the if statement 164

Self-check questions 173

4.4 Conditional execution using the switch statement 176

4.5 Computing a requested expression 179

4.6 Validating a date 181

Self-check questions 188

4.7 Iteration using the while statement 189

4.8 Simple string and character processing 195

Self-check questions 203

4.9 Iteration using the for construct 204

4.10 Simple data visualization 212

4.11 Solving the lazy hobo riddle 214

4.12 Iteration using the do construct 215

Self-check questions 217

4.13 Points to remember 218

4.14 Exercises 222

Chapter 5 233

Function basics 233

5.1 Function basics 234

5.2 The preprocessor 243

Self-check questions 246

5.3 Using software libraries 246

5.4 The iostream library 248

5.5 The iomanip library 251

5.6 The fstream library 258

5.7 Random numbers 263

5.8 The assert library 268

Self-check questions 269

5.9 Points to remember 272

5.10 To delve further 275

5.11 Exercises 275

Programmer-defined functions 281

Chapter6 281

6.1 Basics 282

6.2 A tasty problem 285

6.3 Some useful functions 290

6.4 Integrating a quadratic polynomial 293

6.5 The local scope 296

6.6 The global scope 299

Self-check questions 301

6.7 Reference parameters 304

6.8 Passing objects by reference 312

6.9 Validating telephone access codes 314

Self-check questions 317

6.10 Constant parameters 319

6.11 Default parameters 321

6.12 Casting of function parameters 323

6.13 Function overloading 324

Self-check questions 326

6.14 Recursive functions 328

Self-check questions 332

6.15 Displaying a price-interval stock chart 333

6.16 Points to Remember 342

6.17 To delve further 345

6.18 Exercises 345

Chapter7 363

The class construct and object-oriented design 363

7.1 Introducing a programmer-defined data type 364

7.2 The RectangleShape class 366

Self-check questions 374

7.3 Using the RectangleShape class 375

7.4 Constructors 379

Self-check questions 380

7.5 Building a kaleidoscope 382

7.6 Object-oriented analysis and design 387

7.7 Points to remember 397

7.8 To delve further 399

7.9 Exercises 400

Chapter 8 405

Implementing abstract data types 405

8.1 Introducing abstract data types 406

8.2 Rational ADT basics 406

8.3 Rational interface description 413

Self-check questions 421

8.4 Implementing the rational class 423

8.5 Copy construction, member assignment, and destruction 430

Self-check questions 435

8.6 ADT for pseudorandom integers 437

8.7 Red-yellow-green game 444

8.8 Points to remember 461

8.9 Exercises 465

Chapter 9 471

Lists 471

9.1 Named collections 472

9.2 One-dimensional arrays 472

Self-check questions 483

9.3 Arrays as parameters 485

9.4 Sorting 488

Self-check questions 493

9.5 Container classes 494

9.6 Class vector 497

9.7 QuickSort 511

9.8 Binary searching 516

9.9 String class revisited 518

Self-check questions 520

9.10 Find that word-exploring a two-dimensional list 521

9.11 Maze runner 525

9.12 Multidimensional arrays 549

Self-check questions 552

9.13 Points to remember 553

9.14 Exercises 558

The EzWindows API:a detailed examination 565

Chapter 10 565

10.1 Application programmer interfaces 566

10.2 A simple window class 567

10.3 The bitmap class 577

10.4 Mouse events 579

10.5 Bitmaps and mouse events 583

10.6 Timer events 586

10.7 Alert messages 589

Self-check questions 590

10.8 Simon says 591

10.9 Points to remember 607

10.10 Exercises 608

Chapter11 615

Pointers and dynamic memory 615

11.1 Lvalues and rvalues 616

11.2 Pointer basics 616

Self-check questions 626

11.3 Constant pointers and pointers to constants 629

11.4 Arrays and pointers 630

11.5 Character string processing 633

11.6 Program command-line parameters 637

Self-check questions 639

11.7 Pointers to functions 641

Self-check questions 644

11.8 Dynamic objects 645

11.9 A simple ADT for representing lists of integer values 651

Self-check questions 660

11.10 Points to remember 661

11.11 Exercises 665

Chapter12 673

Testing and debugging 673

12.1 Testing 674

Self-check questions 682

Self-check questions 693

12.2 Debugging 693

Self-check questions 704

12.3 Points to remember 705

12.4 To Delve Further 705

12.5 Exercises 706

Chapter13 707

Inheritance 707

13.1 Object-oriented design using inheritance 708

13.2 Reuse via inheritance 709

13.3 A hierarchy of shapes 711

Self-check questions 725

13.4 Protected members and inberitance 727

13.5 Controlling inheritance 730

Self-check questions 732

13.6 Multiple inheritance 735

Self-check questions 743

13.7 A prettier kaleidoscope 743

13.8 Points to remember 756

13.9 Exercises 759

Templates and polymorphism 765

Chapter14 765

14.1 Generic actions and types 766

14.2 Function templates 766

14.3 Class templates 769

14.4 A simple list class using a class template 770

Self-check questions 778

14.5 Sequential lists 779

14.6 Polymorphism 801

Self-check questions 801

14.7 Virtual function nuances 804

14.8 Abstract base classes 807

14.9 Virtual multiple inheritance 810

Self-check questions 812

14.10 Points to remember 815

14.11 Exercises 817

Chapter 823

Software project-Bug Hunt! 823

15.2 Base class Bug 824

15.1 Bug hunt 824

15.3 Class GameController 839

15.4 Bug hunt 842

Self-check questions 843

15.5 Points to remember 844

15.6 Exercises 847

Appendix A 849

Tables 849

A.1 ASCII character set 850

A.2 Operator precedence 851

AppendixB 853

Standard libraries 853

B.1 Library naming and access 854

B.2 Iostream library 854

B.3 Stdlib library 856

B.4 Math library 856

B.5 Time library 857

B.6 Cstring library 858

B.7 Algorithm library 860

Appendix C 865

Standard classes 865

C.1 Container Classes 866

C.2 Class string 871

Appendix D 875

Advanced topics 875

D.1 Namespaces 876

D.2 Exception handling 881

D.3 Friends 888

Appendix E 891

EzWindows API reference manual 891

E.1 Enumerated types 892

E.2 Coordinate system 892

E.3 Class Position 894

E.4 Class SimpleWindow 894

E.6 Class RaySegment 898

E.5 Class WindowObject 898

E.7 Class Shape 900

E.8 Class EllipseShape 901

E.9 Class CircleShape 902

E.10 Class RectangleShape 902

E.11 Class TriangleShape 904

E.12 Class SquareShape 904

E.13 Class Label 905

E.14 Class BitMap 907

E.15 Class Randomlnt 908

E.16 Miscellaneous functions 909

Appendix F 911

Projects and makefiles 911

F.1 Project and makefile fundamentals 912

F.2 Borland C++ IDE 912

F.3 Microsoft Visual C++IDE 920

F.4 UNIX Makefiles 926

Index, 933

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